#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
// out vec3 ourColor;
out vec3 ourPosition;

uniform float xOffset;
void main() {
    gl_Position = vec4(aPos.x + xOffset, -aPos.y, aPos.z, 1.0);
    // ourColor = aColor;
    ourPosition = aPos;
}
